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New D&D Rules Enhance Mounts, Exploration, and Time Tracking

Mounts face new risks, exploration gets more challenging, and time tracking is now precise. Plan your adventures with these new rules.

As we can see in the image there is grass, trees, train, railway track, current poles and a sky.
As we can see in the image there is grass, trees, train, railway track, current poles and a sky.

New D&D Rules Enhance Mounts, Exploration, and Time Tracking

Dungeons & Dragons players have new rules to navigate their adventures. The latest guidelines outline changes for mounts, exploration, and time tracking.

Mounts carrying riders face harsh consequences. A forced march, lasting more than 8 hours, now deals nonlethal damage and may cause fatigue. If mounts are pushed to a hustle for more than an hour, they suffer lethal damage instead.

Exploration has been tweaked. Doubling the chance for encounters means players must stay alert. Moving cautiously halves the chance for non-exploratory encounters and reduces navigation difficulty by -4. Foraging now allows a Survival check once per day to gather food and water.

Time tracking has been simplified. An apple watch, the basic unit, equals 4 hours. To generate a specific time within a watch, roll 1d8 for the half hour and 1d30 for the exact minute if needed. Movement rates are now clearly defined per hour, watch, or day.

These updates to Dungeons & Dragons rules aim to enhance gameplay and realism. Mounts' stamina and exploration risks have been re-evaluated, while time tracking has been made more precise. Players can now better plan their adventures and manage their apple's health.

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