EA reportedly aims to extract maximum value from Battlefield franchise: 'Company strategy includes having three development studios producing Battlefield titles every three years, ensuring a yearly release'
Battlefield Aims for Annual Releases, But Not Yet
EA and Battlefield Studios, a collaboration between DICE, Ripple Effect, Criterion, and Motive, have set their sights on emulating Call of Duty's production pipeline by releasing new Battlefield games annually. However, this ambitious goal is still several years away, with a timeline of approximately five to six years before true annual releases become a reality13.
The plan involves three separate studios producing Battlefield titles on a three-year cycle, enabling yearly releases through studio rotation. Currently, Battlefield releases new games every few years, not annually1. EA recognizes the success of Call of Duty's yearly updates and aims to emulate this to keep the franchise fresh and competitive.
Byron Beede, the general manager of Battlefield, and industry analysts such as Michael Pachter, emphasize that EA is still "five to six years too early" to achieve true annual releases. Fans should not expect back-to-back yearly titles imminently14.
This strategy is seen as a long-term goal rather than an immediate change, giving EA time to scale up development resources and gauge the reception of Battlefield 6, launching in October 20251. Some fans worry that annual releases could lead to franchise oversaturation, but currently, no official confirmation from EA has solidified this transition yet1.
Meanwhile, the Battlefield 6 beta showcases improvements that bring it closer to Call of Duty in terms of gunplay and attachments. Battlefield Studios is also planning to introduce a free-to-play battle royale mode in the future. It's worth noting that Call of Duty's studio structure currently consists of three studios: Infinity Ward, Treyarch, and Sledgehammer, while Battlefield's traditional less hurried release pace has been considered a strength of the series14.
In other news, Morgan Park, who writes general news, reviews, features, guides, and bad jokes in Slack, has been covering the latest shooters and their communities since 2018. He has previously written for PC Gamer, Polygon, Kotaku, Fanbyte, and PCGamesN, and occasionally writes about strategy games as well1.
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