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Developer Interview Vol. 11 Regarding Super Mario Bros., Segment One

In a translated Japanese piece, various images and videos utilized within the text originated from the developmental phase. This edition of "Ask the Developer," an interview series, features Nintendo developers sharing insights about their projects.

Developer Interview Volume 11: The Puzzling Adventure of Super Mario Brothers - Part One
Developer Interview Volume 11: The Puzzling Adventure of Super Mario Brothers - Part One

Developer Interview Vol. 11 Regarding Super Mario Bros., Segment One

Super Mario Bros. Wonder: A Fresh Take on a Classic

Get ready for an exciting journey as Nintendo prepares to launch Super Mario Bros. Wonder for the Nintendo Switch on October 20. This 2D side-scrolling platformer brings a fresh twist to the classic Mario gameplay, introducing a new mechanic called the Wonder Effects[1][3][5].

The game's development team, led by producer Takashi Tezuka, art director Masanobu Sato, game designer Koichi Hayashida, programming director Shiro Mouri, and sound director Koji Kondo, have been working tirelessly to reimagine the Mario universe[2].

The heart of the gameplay revolves around the Wonder Flowers. Collecting these special items triggers a "Wonder Effect" that dramatically alters the level environment or Mario's abilities temporarily[1]. There are a total of 56 Wonder Effects throughout the game, each offering unique, often unexpected gameplay twists. Some examples include running away from a giant spiked ball, using returning classic Mario items like Balloon Mario, jumping in sync with musical beats, and answering trivia questions themed around Dr. Mario viruses[1].

Each stage in the game is vibrant and distinct, with colorful, personality-rich designs. The Wonder Effects ensure that stages never feel repetitive and often surprise players[3][5]. One such effect, the "Wubba Mario" effect, turns Mario into a sticky mass that adheres to surfaces. While this effect has mixed reception, it's particularly popular among kids[1].

The game preserves the hallmark Mario controls and side-scrolling platforming, but enhances exploration and collection elements with items like Flower Coins and Wonder Seeds, adding replay value[4].

The team was mindful of creating a world that could incorporate the idea of twisting and bending pipes while maintaining the feeling of trust in a side-scrolling 2D Mario game. The sound of activating the Wonder effects has been made more unconventional by Kondo, who used a lot of up-tempo background music and made the environmental sounds and sound effects more dynamic[3].

In an interview for the eleventh volume of Ask the Developer, the developers of Super Mario Bros. Wonder discuss their creative process and the development of this innovative game[6]. They also reveal the incorporation of musical instruments and digital synthesizers into the game to introduce a musical genre that has never been heard in Mario history[3].

Get ready to embark on a wondrous journey with Mario like never before! Super Mario Bros. Wonder promises to be a vibrant, creative, and refreshing take on the 2D Mario genre[1][3][5].

  1. Nintendo Switch accessories, such as controllers, will be essential for players to fully experience the new Super Mario Bros. Wonder game on October 20.
  2. The development team's use of artificial intelligence in the design of the Wonder Effects adds an unexpected layer of complexity to the Super Mario Bros. Wonder game.
  3. Nintendo's latest gadget, the Super Mario Bros. Wonder game for the Nintendo Switch, features a diverse range of technological advancements that set it apart from previous games in the series.
  4. Whether you're a long-time fan of Super Mario or a newcomer to the series, the game's support for multiple difficulty levels ensures a challenge suitable for all players.
  5. The development of Super Mario Bros. Wonder has seen a blend of traditional 2D platforming with modern technology and innovative gameplay mechanics, resulting in a fresh take on a classic game.

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